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Boosting: Contracts, Crews, CO-OP
28.00 USD

Take vehicle boosting from a quick side job to a full progression. Take contracts on an in-game tablet, find the car, beat the lock, shake the police tracker and deliver. Alone or with a crew of up to four.


## Contracts, D to S+

- Seven contract classes. Earn XP to unlock the next one.

- Every offer shows its price, reward, lock and risk before you accept.

- Tuned cars pay a bonus. Engine damage lowers the payout.

- Finish with a dropoff, a VIN scratch to keep the car, or an optional Chop Shop exit.


## Locks, trackers and guards

- Open cars, lockpick, advanced lockpick and electronic hack doors, each with its own minigame.

- Police-only tracker pings from class B. Clear them with hacks from the passenger seat while you drive.

- Armed guards wait at the car from class A.


## S+ Signature heist

- Some S+ cars can only be opened with a key carried by an NPC at a private party.

- Track the key holder with the digiscanner, then lift the key with a pickpocket minigame.

- Get caught and the party panics, guards react and police are alerted.


## Crews and economy

- Crews of up to four with a public join code. Cash and Boost Coin are split, everyone earns full XP.

- Boost Coin store for tools, and a player contract market for trading offers.

- Leaderboard and run history.


## For server owners

- Works on ESX, QBCore and Qbox through the DUSA bridge.

- Database tables are created automatically on first start.

- Rewards, prices, locks, guards, hacks, offer rates and market commission are editable in config.

- English and Turkish included. Config, bridge and locale files stay open to you.

- Optional: a Chop Shop exit when DUSA Chop Shop is running.


## Requirements

OneSync, ox_lib, oxmysql, dusa_bridge.


## Included

Lifetime updates, 24/7 support on Discord, documentation. Core is Cfx.re escrow protected.